Once dead, stifle your groan as you respawn on a cliff’s edge, that you can’t - I repeat, just can’t - cliff jump off from. If spotted there is practically no escaping the Level 50+ ghosts backed by a small army of drones. While you attempt that from mission-to-mission, you have to constantly be aware of spy-planes that cross your path. The traversal around the map is extensive and you’re often left to scale it on foot. Walker and his ghosts have commandeered the island’s drone tech, and it’s upto you and the islands’ homesteaders to clunk a spanner in Walkers’ insane machinery of world damnation. On scavenging for intel you find that the island is now controlled by rouge agents led by former ally and Ghost, Cole Walker - Jon Bernthal. Your chopper barely reaches the island and in a brilliantly weaved may-day cut-scene, is shot down and you later find yourself alone at a crash site. A cargo ship goes missing off the coast of the island and you, Lieutenant Colonel Anthony "Nomad" Perryman with a squad are sent off to investigate.
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